



For example: If a player walks into the area of effect 2 seconds after the point sensor lands the player will be marked for a total of 6 seconds instead 8 seconds.
MK52 INDUCTION SENSOR POINT FULL
On a direct hit the tracking time will last the full 8 seconds, while entering the area of effect afterwards will reduce the tracking length by the amount of time since the point sensor landed. The total amount of time a player will be tracked can change depending on when the player enters the point sensor's area of effect.Any player that enters the area of effect during that time will be tracked. Point Sensors now have an area-of effect that lasts 2.5 seconds. ▼ Decreased the duration from 10.0 seconds to 8.0 seconds.▲ Increased the radius of the area that effects enemies by 17%.Can be thrown against a wall to track enemies on the other side, as long as they are within the blast radius.Throw distance can be increased with Bomb Range Up.Pre-Version 2.2.0, its was about 2.5 lines in diameter and 1.25 in radius. Upon hitting a surface, the blast radius is roughly 3 lines in diameter, 1.5 in radius.With no Ink Saver (Sub), it requires 40% of maximum Ink Tank capacity.Due to lag and other factors, the exact time may vary slightly during online play. Before Version 2.2.0, it would normally track for 10 seconds and 2.5 seconds with Cold Blooded. Will track an enemy for 8 seconds normally, and 2 seconds if the target has Cold Blooded.This marker allows tagged enemies to be seen through barriers by all teammates, allowing them to be easily tracked. When thrown, they explode in a spherical cloud that has the color of the player's ink and tag any enemy Inkling in a certain range with a swirling squid marker. Point Sensors are black, cube-like objects with cylinder-shaped protrusions that change color depending on the player's Ink.
